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○ Touhou Bunkachou ~ Shoot the Bullet

Afterword    Shanghai Alice Correspondence vol. 7

　　　　　　　　　　　　　　　　　Shanghai Alice Team Leader　ＺＵＮ
                                     2005/12/30
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0. Omake Table of Contents
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　■1. Omake Story
　■2. Omake Afterword


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　■1．Omake Story
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——Bunkachou.
The mysterious notebook where the tengu wrote material for stories.

Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is,
though."
Reimu "Oh, did you burn it?"
Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in
it, and there's explanations scribbled all over, like someone talking to
themselves. Creepy, huh?"
Reimu "That is creepy. So, did you burn it?"
Marisa "Yeah, I burned it. In my mind.
The photos of just youkai or bullet spreads have things like "This picture is no
good" or "This picture will be useful" written on them.
Isn't that creepy?"

A crow calls. Soon the sun will set.
It's a good thing it's not a cuckoo calling.

Reimu "So, where is this notebook?"
Marisa "It was creepy, so I was all excited about taking it home, but all of a
sudden it was gone.
Dammit, I wonder if a crow stole it."
Reimu "That's the creepiest part of your story.
Maybe I'd better burn you instead of that notebook."


The tengu races across Gensokyo at the highest speed together with the crows.
As the newspaper extras fly about, Gensokyo's newspaper girl Shameimaru Aya
looked for youkai to serve as story material.




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2. Omake Afterword
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*Recommendations for thinking up games

I'm just about to submit the master copy. There's lots of things I wanted to say
about this game, but since there isn't a lot of time I'll just write until Shoot
the Bullet is born.

This is a danmaku photography game, but it was a long and winding road that lead
to its creation.

First of all, part of making the package for EoSD was giving names to some of
the danmaku patterns to distinguish them.
At that time, I realized that taking snapshots of the spell cards was pretty
fun. If the names served to distinguish the spell cards in space and time, the
snapshots distinguished the instants of each spell card. The defining
characteristics of these spell cards were captured in snapshots. I thought it
was nice to do this sort of package work for once.

If taking the snapshots was so much fun, it should make a good game.
Normally shooting games are made of the same bits, like shots and bullet
patterns, enemies and scores, that you can mess with to make things interesting
and not break the mechanics of the game. As I reflected on that, I filed away
the idea of danmaku photography in my notebook.

It's been quite a while since then, though. After EoSD, about 3 years ago, I was
experimenting with things like a Photo Sign spell card, or a game system where
Reimu could seal away bullets.
However, no matter how much I played with it, it was just another weapon type in
a normal shooting game, and since there was no reason for any of the characters
to actually take pictures, the idea was sealed away to await its time. It turned
out this way because I was trying to create an unnatural system for the game. In
other words, I believe it was because I was trying to force a totally different
idea into the existing games.


Two years passed, and as I was taking a breather after making IN, I thought I'd
try pulling out the photograph idea again. The way I approached the problem was
a bit roundabout, but it started with the idea that first, I needed to introduce
a character who had a reason to be taking photographs, who I could then make the
main character of a game.

And this was the birth of the tengu Shameimaru Aya. She was introduced in PoFV,
after which I set about reviving the old "photograph" idea from my idea
notebook.

Just as I was getting ready to do this, a happy coincidence occurred. That was
the Touhou fanbook "Bohemian Archive in Japanese Red" (published by
Ichijinsha).
Well, to be more precise, it wasn't originally going to be a fanbook, but more
of an anthology; still, it sounds bad to put it this way, but I thought it could
be useful.

Ichijinsha had other designs on the project, but they let me turn it into what
it is now, and so clutching my little dream of danmaku photography to my heart,
Shoot the Bullet was completed.

Aya used an analog camera, a tool which had already become a thing of fantasy in
the outside world, and as a tengu that loved following the gossip of the Touhou
world, she was the best fit to act as a newspaper reporter.

And so with all these pieces in place, finally the tengu helped me realize my
dream of a danmaku photography game.


Actually, though, I'd originally intended for Shoot the Bullet to be a minigame
on the Bohemian Archive CD.
In the end, I just didn't have enough time to do that. But, in return, I decided
to borrow the Bunkachou name without permission (though Ichijinsha has agreed to
its use now) and finish it guerrilla-style underground. In the end it only took
about a month and a half. I think it's a game where you can very naturally enjoy
danmaku photography.

I started off with a particular idea that I wanted to express, and quite a few
things came about because of it. Without some root concept to serve as the
foundation of the game's aesthetic, it will fall apart. If I'd gone with my
original idea, it would have been a simple one-off system, a special weapon, and
StB as it is today would not exist. The book Ichijinsha published would probably
be an anthology or something else, too.


Thinking up games is itself the greatest game. I like to think carefully about
them and try to see what's really at their core.


Finally, not just Aya, but all tengu are creatures of habit, yes? They certainly
seem to have a polite personality.


Oh, I'd better go submit this or I won't make it in time...
Please, today, let my red-white car run as fast as Aya (Don't speed too much)
